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The DiMenna-Nyselius Library is open for current Fairfield University students, faculty, and staff only. To learn more about our resources and services, visit the link below

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Virtual Reality at Fairfield U: Resources & Literature


Title Date Recorded Host/Sponsor Info
How AR/VR Encourages Students to Achieve the Impossible 5/15/19 EdSurge

Panel discussion with experts on augmented reality and virtual reality (AR/VR) and education leaders who are bringing it into the classroom. Panelists discuss how AR/VR encourages students to do things that would be dangerous, impossible, counterproductive or expensive (D.I.C.E.) and how that risk-taking can lead to academic success.



Virtual and Augmented Reality: Stepping Into the New Frontier of Learning 5/1/17 EDUCAUSE This webinar will review recent and upcoming developments in virtual, augmented, and mixed reality as well as industry trends we believe will shape the future of immersive learning. VR, AR, and mixed reality are creating compelling learning experiences across the curriculum from STEM to digital humanities and medical education. Experiments suggest this is only the beginning—VR could become a social platform that will transform how we communicate, create, and collaborate. VR paired with AI engines would make personalized learning ubiquitous. As these devices and platforms enter our lives, how do we address the challenges of adoption and the design of immersive experiences that foster student engagement and creativity? We will identify devices, content examples, emerging practices, and strategies to help you kick-start your own VR and AR projects.
What is Virtual and Augmented Reality's Role in Higher Education?


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University of Minnesota Virtual and augmented reality (VR/AR) have been talked about for several years as a "next big thing." We hear how they will teach our students empathy, allow them to learn and interact with content in new ways and enable new types of distance education. While VR has had success in the entertainment area and there have been exciting use cases in K-12 and Higher Education, many of us are still waiting for a "killer app" in higher education. Are VR/AR just examples of overhyped technology in search of a problem? Where can VR/AR make a meaningful difference in teaching and learning? In this webinar, we will discuss the values and limits of VR/AR, how to support the creation of educational environments and software and critically examine VR/AR's role in higher education moving forward.
Virtual Reality & Augmented Reality in Healthcare 7/16/19 VR/AR Association The VR/AR Association Healthcare Committee presents the latest best practices and medical use cases for VR/AR. (83 min.)
Exploring the Immersive Learning Landscape: Headsets, HoloLens, and Higher Ed (Series) Summer 2017 The Online Learning Consortium, the Tennessee Board of Regents, and Drexel University Online

Series of 5 webinars.

1. The Immersive Learning Landscape

2. Strategic Planning for Immersive Learning Initiatives

3. Content and Instructional Tools to Support Your Immersive Learning Initiative

4. Immersive Learning & Student Services

5. Assessment and Evaluation of Immersive Learning Initiatives


Other Resources

Colson, C. (2018, December 19). Vitalizing organic chemistry labs. DELTA News.

Howard, S., Serpanchy, K., & Lewin, K. (2018). Virtual reality content for higher education curriculum. Paper presented at VALA 2018: Libraryies/Technology and the Future.

Schaffhauser, D. (2019, May 15). 9 amazing uses for VR and AR in college classrooms. Campus Technology.

TED. (2016, June 1). This virtual lab will revolutionize science class | Michael Bodekaer [Video].

Washington, E., & Shaw, C. (n.d.). The effects of a VR intervention on career interest, empathy, communication skills, and learning with 2nd year medical students. Embodied Labs, Inc.

Books from the Catalog

Scholarly Articles

Brazley, M. (2019). Virtual reality and distance education. Global Journal of Engineering Sciences, 1(5), 1-6. doi:10.33552/GJES.2019.01.000521.
Domingo, J., & Bradley, E (2018). Education student perceptions of virtual reality as a learning tool. Journal of Educational Technology Systems, 46(3), 329-342. doi:10.1177/0047239517736873

Dyer, E., Swartzlander, B. J., & Gugliucci, M. R. (2018). Using virtual reality in medical education to teach empathy. Journal of the Medical Library Association, 106(4), 498-500. doi:10.5195/jmla.2018.518

King, D., Tee, S., Falconer, L., Angell, C., Holley, D., & Mills, A. (2018). Virtual health education: Scaling practice to transform student learning: Using virtual reality learning environments in healthcare education to bridge the theory/practice gap and improve patient safety. Nurse Education Today, 71, 7–9. doi:10.1016/j.nedt.2018.08.002

Shin, D. (2017). The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality. Telematics and Informatics, 34(8), 1826–1836. doi:10.1016/j.tele.2017.05.013