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UPDATES REGARDING LIBRARY RESOURCES AND SERVICES

The DiMenna-Nyselius Library is open for current Fairfield University students, faculty, and staff only. To learn more about our resources and services, visit the link below

More details here.

Virtual Reality at Fairfield U: Integrating VR Into Your Curriculum

Working VR into the Fairfield Curriculum

As of January 2020, we've had students from Art History, Film, & Nursing classes use the VR equipment to fulfill an assignment. We're constantly monitoring the literature and the development of certain apps that could benefit our students' learning. Please take some time to review the Experiences & Apps tab and consider ways in which you could integrate the technology into your syllabi.

University News Coverage

"Is This a Simulation? Virtual reality comes to Fairfield", Fairfield Mirror, 2/6/19

"Virtual Learning Becomes Thrilling New Reality at Fairfield", News@Fairfield, 2/21/19

"Step Into the Future and Test Out the DiMenna-Nyselius Library’s New Virtual Reality Technology, April 10", News@Fairfield, 4/5/19

"Visions of Virtual Reality in the Library", Fairfield Mirror, 4/17/19

What the Students Said

"The Virtual Reality experience was like no other and I feel so lucky to obtain opportunities like this at Fairfield."


"Although there are many benefits of looking at an object first-hand, seeing something in Virtual Reality gives the big picture..."


"Virtual reality has always intrigued me; prior to this experience, I was very curious about virtual reality’s trueness to life. This was my first encounter with virtual reality, and I thought it was a fascinating experience. Both first-hand experience and virtual reality allows one to physically see an object or structure in person or through a secondary source"


"When engaged in a virtual reality experience, one does not have to use their imagination to piece together an experience, the use of virtual reality allows the user to immerse themselves in another world..."


"Virtual reality and first-hand experience both have unique characteristics that provide benefits to the viewer. In my experience, first-hand viewing provides a greater opportunity to look at detail, but virtual reality provides a better understanding of the environment as a whole and how an object interacts with its environment. Ideally, having the opportunity to experience both would be the most impactful when learning."

What the Faculty Said

"VR Rome Reborn has been the choice thus far for my art history classes (AH 101A Technology and Art) and an honors class (HR 304 Global Caravans) in Fall 2019. The honors students had to compare the experience with an exhibition they saw first hand at Yale or Fairfield. Nearly all were surprised and new to VR. By asking specific questions the results become more analytical and nuanced.
 
Classical Studies faculty could really benefit from the Rome Reborn program as an experience for their students. At the same time, History, Politics, English, and anyone focusing on cities (events in cities) might find the program powerful. My students all commented on the sheer scale and beauty of the recreated VR city. It is surprising how many students know of VR but had never experienced. The assignment was well received."
 
- Dr. Kathy Schwab, Professor of Visual & Performing Arts

"I've found that virtual reality makes a valuable contribution to my introductory film classes. Having the VR experience allows students to consider, and re-consider, the boundaries of film as a medium."

-Dr. Claudia Calhoun, Assistant Professor of Visual & Performing Arts