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UPDATES REGARDING LIBRARY RESOURCES AND SERVICES

The DiMenna-Nyselius Library is open for current Fairfield University students, faculty, and staff only. To learn more about our resources and services, visit the link below

More details here.

Virtual Reality at Fairfield U: General FAQ

What is VR?

Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go. 

Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.

In a mixed reality (MR) experience, which combines elements of both AR and VR, real-world and digital objects interact. Mixed reality technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses.

Adopted from the Franklin Institute:

https://www.fi.edu/difference-between-ar-vr-and-mr 

Where is it?

The Library's VR Setup is currently housed on the Upper Floor of the Library, in Room 326. For safety and security purposes, users are required to reserve the room, which they can do here. For more information or assistance reserving the room, visit the Library Services & Information Desk or email circdesk@fairfield.edu.

Is VR safe?

Please be advised that VR can sometimes cause nausea, dizziness, and disorientation. These risks may particularly affect persons with preexisting medical or other physical conditions, such as hypertension, inner ear problems, motion sickness, high blood pressure, seizures or epileptic symptoms, or pregnancy, or conditions such as anxiety or claustrophobia. Before using the equipment, please review the following Virtual Reality Health & Safety Usage Guide.

What can I do with VR?

Although VR is primarily associated with gaming, developers and educators alike have recognized its potential for learning and experiencing. Accordingly, there is a multidisciplinary variety of VR Experiences (or, apps) that can be adapted to enhance learning. Visit the Experiences & Apps tab to learn more about the apps specific to your discipline.

What VR equipment does the Library have?

We currently have the Oculus Rift VR setup as well as several Google Cardboards, which allow users to view video filmed in 360 or 180 VR. Visit the Experiences & Apps tab to learn more.

How many people can use VR at the same time?

At the moment, we only have one VR headset, but we were able to hook the equipment up to a large wall-mounted tv so that groups can see the action too. The VR room can accommodate up to 4 people, and we highly recommend that users book the room in groups to enhance the experience.

Can I download apps and games?

No, but if there is a specific app that you would like us to purchase and download to our system, please fill out a purchase request form. We are excited by the potential this technology offers and are always willing to add to our collection.